GDC '09 : I was there !
Yo guys !
The GDC '09 in San Francisco, that was taking place 2 weeks ago. And I was there !
My objective ? Get contacts !
So, 2 days before it started, I decided I'd go to the GDC, and got the round flight ticket for ultra cheap. And, well, as I was there, it was also the opportunity to get lost in the Yosemite National Park for a few days !
A little Review...
Hi there guys !
Let's come over with some news, as many things happened since I released the version 1.3 of Rebellion at the end of January !
My objective with rebellion has always been to use it as a demo of my skills in order to get a job in the Video Game industry as a Level Designer.
So, as soon as I released the game, I started sending emails and phone calls to the contacts I made last year at the GDC 2008 in Paris.
Unfortunately, not so many answered back... I suppose that's how things work.
Anyway, the ones who did answer were really interesting studios and I started to get a very nice contact with them.
I had a few phone calls and many emails were exchanged.
This resulted in 2 great interviews.
Great, probably because I was directly talking to guys from the industry : Level Designers, Project Leaders and Artists... and eventually HR guys (but never alone !... no sweat, guys ;-) ).
In the same time, I went on Gamasutra with the idea to take the list of studios there, and send them a presentation of Rebellion and myself.
Have you guys ever been on the Companies list ? Man... it's huge !
So... I started to choose one country, UK, went on every british companies website check if they were making computer / console games (not cellphone), finding an email, and sent the presentation.
On the 30 / 40 emails I sent, I received exactly... 3 answers :
- "We don't need Level Designer."
or
- "Thank you for your interest, blablabla, but we actually don't have any Level Designer position available... etc..."
Well, at least, THEY answered.
Let's call this as it is... a waste of time :-)
Apparently, I hadn't enough and did the same with France... with almost the exact same result.
Yeah, almost. Since sometimes, there are jobs offers on the website, and it's possible to apply directly from the website.
I got one single interview, and it was not interesting.
But... it looks like even if people don't answer to my emails, they looked at my stuff anyway, and kept it in mind, which is probably what I wanted.
The result of these emails is that I later (one or two months later) got an email from a cool studio which said they found my profile very interesting, and that they wanted to stay in touch until they get Level Designer openings. Sweet !
I later went to see them (I asked for it) to say hi and make a little presentation of Rebellion.
So... even if it took a lot of time to get all these emails in order to send them a presentation of Rebellion, for that only nice contact I had I think it was worth it :-)
I might also always get a mail from one of the contacted companies later on... who knows.
Well... right now, I'm still in contact with studios, in the hope it will end up with a contract.
I think it will.
I also think that patience and perseverence are essential assets :-)
And that sounds like what you need when creating a mod, as well... ;-)
Take care guys !
Cheers !
Raph'
Version 1.3 !
Hi everyone !
Here I come with the latest version of Rebellion. And that’s probably going to be the last one. I now want to move forward and work on new projects (and especially find a Level Designer job !) :-)
Version 1.3 :: 17/01/2009
Invasion has Begun
Update 1.2
Hi there, friends !
I've just released a new update after getting so much feedback from the community.
Man, as I've said it so many times, that feedback is such a valuable information ! Thank you so much everyone who played it, and especially those who took the time to lay down their feelings about the game to point out what they liked and didn't like.
That really helps me, after each update, to make Rebellion an always smoother and more intuitive game experience.
Here's the "patch note" :-)
Version 1.2 :: 12/10/2009
General
Rebellion release !
Hello Everyone :')
Today I'm proud, happy and relieved to be finally able to anounce you that the Mod I've started to work on 2 years ago has been brought to its end !
Here are a few things I'd like to say.
Rebellion is supposed to be a 45 minutes representation of what I'm capable of doing with story-creation tools.
What motivates and passionates me when building my levels, is creating content. I consider the map as the shell, and the story, the scenes and sequences as its content. A map can be as beautiful as one can be, without decent content, I believe it will always be an empty shell. A body missing a soul.
I've started to create this mod because I believed this was the key that would get me the job I've always dreamed of. Game Designer.
This job has always been for me the position of excellence for "imaginating things".
But that was not all, I also needed to bring these ideas to life.
As I started to get hands dirty with Hammer, I discovered what Level Design is all about (I even read a book "Level design for Games"). And actually, I realized that was really fun ! But not only that, it's the perfect continuity of Game Design. If you imagine stories, get ideas and write them down in a clear structure as a Game Designer, you, as a Level Designer base your job on the Game Designer's High Concept and Design Document.
With Rebellion, I've been able to Imagine my game as a Game Designer, create it as a Level Designer and live it as a player. And that's exactly what I find is so amazing about developing video games.
And that's exactly what I want to do in my life.
Now that Rebellion is done, I want to share it with you :)
But well, "done" doesn't really mean "finished" (I have the feeling a game is never "finished", that it can always be improved). That's why I'm really eager to get your feelings about the game. Did you like it ? Didn't you like it ? Which part exactly ? Any comments ? About the dialogs, the gameplay, the story, the action, the puzzles... I have my ears wide open.
You can leave a message on the Interlopers thread.
Enough talking for now, here's the mod :